by lorenzogarrone · v0.3.3 · 360 downloads
Restores the cut Revolverator as a separate weapon: catch, spin and throw enemies. Includes a Golden upgrade, native weapon menus and ammunition HUD, independent saves and optional Weapon XP support.
By lorenzogarrone. The Italian in-game name is Rotatore.
Restores the cut Revolverator as a separate Ratchet & Clank weapon: strike, catch, spin and throw enemies. It uses the game's weapon menus, ammunition HUD, acquisition presentation and save flow. The original Walloper remains a separate weapon.
Version 0.3.3 adds native metal sparks at the drill's contact with a spinning enemy. Their rate follows the rotation speed. The weapon's models are prepared automatically from the player's installed disc data, so the public package contains no copied game models, textures or HUD artwork.
To try the weapon immediately, enable Revolverator unlocked from the start in its settings. It grants the weapon once with 20 rounds if it is not already owned. Existing ammunition and progress are preserved.
The requirement is a minimum interface and the capabilities the mod uses, rather than one fixed OpenRAC version. Later clients can work when those capabilities remain available. The release receipt identifies the exact client used for testing; it is evidence, not an executable-version requirement. See compatibility.
If OpenRAC asks to refresh the extracted levels, use Check and play in the official launcher. Preparation errors are reported in the mod's load status and local log; players do not need to run build commands.
Tap Circle for a melee strike. Hold it continuously for at least 0.18 seconds to catch an eligible enemy, then release to throw. An uninterrupted hold throws automatically after three seconds. Ratchet moves at up to 50% of his native horizontal speed while holding an enemy; the limit ends when the target is released. A brief 150 ms movement hold gives the throw weight.
| Property | Value |
|---|---|
| Normal availability | After visiting Hoven |
| Weapon price | 15,000 bolts |
| Capacity | 20 rounds |
| Cost per activation | 1 round |
| Normal ammunition pickup, when owned | 2 rounds, capped at 20 |
| Vendor price per round | 25 bolts |
| Golden upgrade | 50,000 ordinary bolts, no Gold Bolts |
Tanks, Toxic Crabs and the beige armored Alien Snapper cannot be caught. They still receive native Walloper-style melee damage, including the game's armor and vulnerability rules. Blarg Commanders can be caught. Bosses remain melee targets. See enemy eligibility.
The drill turns slowly at rest, stops when empty, and follows the captive's rotation while spinning. An empty activation produces a short failed motor jerk. The attack pulse briefly enlarges only the head; the head stays at its normal size while carrying an enemy. Selecting the weapon builds its housing first and screws the drill into place over 0.6 seconds. Reopening the weapon menu without changing equipment does not replay that presentation.
The Golden upgrade is sold in an additional case in Novalis's native Gold weapon shop. It shares ammunition, XP and quick-select bindings with the base weapon. Thrown enemies explode on collision; the blast grows with spin time up to a fixed cap. Switching weapons does not change a shot already in flight.
The weapon and its ammunition use the existing UI. The cartridge appears in the gameplay ammunition HUD; the drill glyph appears in inventory and quick select, with a Golden variant for the upgrade. The weapon grid has 20 visible cells and scrolls for additional entries. The original eight quick-select slots can hold Walloper and Revolverator independently.
| Identity | API key |
|---|---|
| Original Walloper | 18 |
| Revolverator | 65554 / 0x10012 |
The native save retains the original items. Custom ownership, ammunition, Golden upgrade, XP and favorites use an atomic saveN.bin.arsenal sidecar bound to the matching native save. Missing, corrupt or mismatched sidecars are not applied. PAL and NTSC-U cards are separate; automatic cross-region save conversion is not provided.
Weapon Experience is optional. A compatible API v4 provider gives this weapon its own XP total and up to ten levels. The original Walloper's progress stays separate. Damage and ammunition-capacity bonuses remain off by default. The mod-to-mod interface is documented in API.md.
The weapon model, Golden finish and native icon variants are derived locally from the player's own installed assets. The ammunition model and texture are original artwork created with AI assistance. The public release discloses that AI tools helped develop the mod.
Authored code is GPL-3.0-or-later, Copyright (c) 2026 lorenzogarrone. Third-party code retains its original notices. The code license does not relicense Insomniac Games / Sony's game artwork. See runtime assets and packaging.
Validation is specific to the recorded binary, region and scenarios. Historical receipts stay associated with their original builds; they do not establish whole-campaign coverage or every combination of mods.
revolveratorRepositoryReport a bugDocsReport a problem with this listing
Nothing: it works on its own.
Revolverator is a separate weapon alongside the original Walloper. In Italian it is called Rotatore.
This update adds native metal sparks where a spinning captive meets the drill. Emission follows the rotor speed and stops during pause, equipment changes and after release. The Golden upgrade keeps its charge-scaled impact explosion.
Install through Mods → Add from a link using https://github.com/noire342/openrac-mods, select Revolverator, then enable it. Local import of revolverator-0.3.3-windows-x86_64.zip is also supported. The package requires the official Windows x64 client with mod interface 1.12 or newer and the compatible capabilities described in the README. Compatible later minor interfaces are accepted; there is no exact-client-version requirement.
Models, Golden finish and native icon variants are prepared automatically from your own installed game data. No copied game artwork, extra Python installation, manual graphics pack or replacement client is included or required. The cartridge model and texture are original artwork made with AI assistance. AI tools also helped develop the mod.
Normal purchase begins on Hoven for 15,000 bolts. Capacity is 20, ammunition costs 25 bolts per round, and the Golden upgrade costs 50,000 ordinary bolts in the additional Novalis case. Enable Revolverator unlocked from the start for an immediate trial. Weapon Experience is optional and requires its compatible API v4 companion; damage and capacity bonuses remain off by default.
The release includes the complete corresponding source, validation receipt and SHA256SUMS. PAL Europe v2.00 is the native reference; NTSC-U retains its separate binding profile. Validation is scoped to the recorded Base/Golden scenarios and binaries, rather than a whole-campaign certification. The existing Weapon Experience, Skill Points and Cinematic Journeys ZIPs are included unchanged for repository discovery and retain their own compatibility requirements.
Validation: 136/136 native checks passed across the final Base and Golden runs, with both processes exiting normally and all 131 original inputs unchanged per run. All 18 source CI jobs passed for the exact publication commit.
Author: lorenzogarrone. Code: GPL-3.0-or-later, with retained third-party notices.
This is a preview with scoped native validation, published on the normal release channel so OpenRAC's repository-root discovery can find it. It is not a full campaign or every-boss certification.
Reference: official unmodified OpenRAC 0.10.0, Windows x64, R&C1 PAL Europe v2.00 / SCES_509.16. NTSC-U retains its separate supported bindings; current-binary native evidence is scoped to the PAL Novalis scenarios in the validation receipt.
Add https://github.com/noire342/openrac-mods in the launcher's Mods page. Select Revolverator (Italian: Rotatore) and install it. The standard ZIP contains its assets and two private utility DLLs. No replacement OpenRAC executable, ISO, memory card, external launcher or separate utility cards are included or required. Use Check and play if the updated client requests format-4 extraction.
The release carries all four installable packages for normal catalog discovery. Skill Points 0.1.3 and Cinematic Journeys 0.1.1 are byte-identical to their existing verified releases. Skill Points remains NTSC-U-only. Cinematic Journeys retains its published region/validation scope; copying its archive does not add new native PAL evidence.
Host evidence: clean Windows and Linux source builds, 52/52 groups on each, plus the publication commit's complete CI matrix. Native evidence, exact DLL/client/probe hashes and limitations are recorded in pal-native-validation.json; historical fixtures remain distinguished from current-binary observations. Full campaign, every weapon/planet/boss/language, arbitrary mod combinations and automatic cross-region save migration are not claimed.
The source ZIP contains the complete corresponding source, exact generated build inputs, licenses and retained MinHook/OpenRAC notices. Authored code is GPL-3.0-or-later; explicit interoperability files retain their MIT notices. The ammunition model/texture and Golden recolour were created with AI assistance. Original game artwork remains the property of Insomniac Games / Sony and is not relicensed by the code's GPL.
Check SHA256SUMS for every attached artifact. Existing releases and their assets are unchanged.
Revolverator · v0.3.3 · ⚠
Comments
No comments yet. Tried it? Say how it went.
Comment on GitHub