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‹ Week 40, 2026

Ratchet & Clank

Ratchet & Clank

20.24% matched−34.82 points2,834 of 5,109 functions

New (4)

  • #8Decompile the per-level game codeVeradictus
  • #923 level-specific matches across 9 levelsVeradictus
  • #1076 level-specific exact matches across 17 levelsVeradictus
  • #12156 level-code matches, variant catalogue, queue-wave workflowVeradictus

Fixed (1)

  • #16Level 18: func_L18_002D93C0 from a size mismatch to…Lynder063

Other work (13)

  • #11Planet-named level dirs, readable symbol names (names.h), overlay regression fixLynder063
  • #13Level code: 643 matches, 112 functions ported from Lombyte, one box per level on decomp.devVeradictus
  • #14Level 18 (Veldin 2): decompile the level's codeLynder063
  • #15Level 17 batch, Level 16 (GPT agent), near misses shared in nonmatching/, checker and build fixesVeradictus
  • #17Level 18 veldin2Lynder063
Show all 13
  • #18Level 18: func_L18_002D7310 to size exact (77.9% fuzzy)Lynder063
  • #19Port 9 shared level functions from Lombyte PR #66 (+2 near-misses)Lynder063
  • #20Level code: 145 functions (19.46%), Level 16, near misses restaged, parallel salvageVeradictus
  • #21Level code: 25 functions (19.77%), Level 16, US→PAL map, editor mobys and collisionVeradictus
  • #22Merge #21 (Veradictus/main) with the Lombyte ports and L18 size-exact workLynder063
  • #23Level 18: restage 13 near-misses after the merges (fuzzy 26.1% -> 34.2%)Lynder063
  • #24Port 36 functions Lombyte has matched (exact, +16 KB)Lynder063
  • #25Refresh the README: how it works, contributing and license sectionsLynder063

rac1-decomp on GitHub