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‹ Week 41, 2026

Ratchet & Clank

Ratchet & Clank

78.63% matched+58.39 points4,225 of 5,109 functions

New (8)

  • #26Carry 100 functions over from Lombyte by machine (22.14%)Veradictus
  • #29140 functions, 1.08 MB: matched code goes from 22.59% to 51.63%Veradictus
  • #31Qcopy_nc() and qzero(), and the 17 functions they unlock (51.63% to 53.10%)Veradictus
  • #32Level 17 complete, 29 more functions, and two report rules for level unitsVeradictus
  • #3354 more functions, and 72 functions the catalogue had cut apart are joinedVeradictus
Show all 8
  • #34Level 16 complete, 19 more functionsVeradictus
  • #36Level 0 and game/menu complete, 46 more functions, a prototype sweepVeradictus
  • #39Four overlay functions, exact matchesdev-gian

Other work (14)

  • #27Qwen fixes and matchesLynder063
  • #28README updateLynder063
  • #30Trying some small to medium functionsLynder063
  • #37Qwen trying to decompileLynder063
  • #38Add func_L03_002E99F0.cLynder063
Show all 14
  • #40Stop helping the compiler, plus another 1.9% of the gameVeradictus
  • #41Twenty Haikus walk into a decomp: 41 more functions, plus GPT's movie workVeradictus
  • #42Match 8 functions in Rilgar and Batalia overlaysdev-gian
  • #43Four big ones from Lombyte, courtesy of GPTVeradictus
  • #44Match 8 functions in Batalia, Pokitaru, Hoven and Gemlik overlaysdev-gian
  • #45Match 4 functions in Rilgar, Pokitaru, Gemlik and shared overlaysdev-gian
  • #46Match 508 functions, add a moby struct and functional C for the native portVeradictus
  • #47Port support: functional C for the native build, plus a handful of matching fixesVeradictus
  • #48Five more matches (4,220 of 5,109) and a first-person camera fix for the portVeradictus

Opened this week, not merged by its end (1)

  • #49Match func_L00_001F5C60 (debug menu draw, 4,884 bytes)dev-gian

Issues opened (1)

  • #35What about tekken decomp after completed?romildolisboa4-netizen

Issues closed (1)

  • #35What about tekken decomp after completed?romildolisboa4-netizen

rac1-decomp on GitHub