Ratchet & Clank
Ratchet & Clank
78.63% matched+58.39 points4,225 of 5,109 functions
New (8)
- #26Carry 100 functions over from Lombyte by machine (22.14%)Veradictus
- #29140 functions, 1.08 MB: matched code goes from 22.59% to 51.63%Veradictus
- #31Qcopy_nc() and qzero(), and the 17 functions they unlock (51.63% to 53.10%)Veradictus
- #32Level 17 complete, 29 more functions, and two report rules for level unitsVeradictus
- #3354 more functions, and 72 functions the catalogue had cut apart are joinedVeradictus
Other work (14)
- #27Qwen fixes and matchesLynder063
- #28README updateLynder063
- #30Trying some small to medium functionsLynder063
- #37Qwen trying to decompileLynder063
- #38Add func_L03_002E99F0.cLynder063
Show all 14
- #40Stop helping the compiler, plus another 1.9% of the gameVeradictus
- #41Twenty Haikus walk into a decomp: 41 more functions, plus GPT's movie workVeradictus
- #42Match 8 functions in Rilgar and Batalia overlaysdev-gian
- #43Four big ones from Lombyte, courtesy of GPTVeradictus
- #44Match 8 functions in Batalia, Pokitaru, Hoven and Gemlik overlaysdev-gian
- #45Match 4 functions in Rilgar, Pokitaru, Gemlik and shared overlaysdev-gian
- #46Match 508 functions, add a moby struct and functional C for the native portVeradictus
- #47Port support: functional C for the native build, plus a handful of matching fixesVeradictus
- #48Five more matches (4,220 of 5,109) and a first-person camera fix for the portVeradictus
Opened this week, not merged by its end (1)
- #49Match func_L00_001F5C60 (debug menu draw, 4,884 bytes)dev-gian
Issues opened (1)
- #35What about tekken decomp after completed?romildolisboa4-netizen
Issues closed (1)
- #35What about tekken decomp after completed?romildolisboa4-netizen
