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‹ Week 43, 2026

OpenRAC launcher

OpenRAC launcher

Releases

New (11)

  • #17Render Ratchet shadow volumespezzadev
  • #31Show live ByteMatch badges in the READMELynder063
  • #35The EE's float arithmetic for chosen functions, and port overrides of matched CDrustburn
  • #40Every real function has C: libkernel's uncalled system calls, crt0, tlbtrap, the WAD DMA helpersDrustburn
  • #43Optimise probe baking and add edge-aware texture upscalingpezzadev
Show all 11
  • #44Android launcher and controls round: touch camera, Mods tab, Enhanced graphics, themesmateuszklysz
  • #47Add FSR upscaling and pipelined renderingpezzadev
  • #51New OpenRAC logo, smoother pages, branch updates and an Android set-up fixmateuszklysz
  • #55Import saves from PCSX2Lynder063
  • #62Mods switch under PlayLynder063
  • #67The Video page in the PAL disc's five languagesLynder063

Fixed (24)

  • #16Support Windows diagnostic reports and regression runspezzadev
  • #18Keep Vulkan instance buffers in the frame ringpezzadev
  • #21Forward unprototyped signatures only where a game asksVeradictus
  • #22The threads reading a track are stopped before the program exitsReaperOfVeriod
  • #23A bug sweep of the launcherReaperOfVeriod
Show all 24
  • #25Level copies run their own codeDrustburn
  • #26The matched C keeps the EE's integer widthsDrustburn
  • #27Folded functions' places, part 2Drustburn
  • #28Returns_64 results passed on whole; spilled 32-bit localsDrustburn
  • #29The AppImage's own environment stays in the AppImageReaperOfVeriod
  • #30Hook points keep their tail call's resultDrustburn
  • #33The library layer answers as the console's libraries and kernel doDrustburn
  • #37Host collision computes as the console's vector unitDrustburn
  • #38Folded functions' places, part 3Drustburn
  • #42Game routines that behave as retail'sDrustburn
  • #52Hoverboard girl grows; list new differencesLynder063
  • #54Load from pause flight matches the consoleLynder063
  • #58Android disc set-up works again, says why it fails, and offers Rebuildmateuszklysz
  • #59Vendor icons after an in-level movieLynder063
  • #61Scenes bake without collision.glbLynder063
  • #63No page slides without compositingLynder063
  • #65Ratchet keeps the O2 mask in Gemlik's ship scenesLynder063
  • #68Clicks crash on Wayland with NVIDIA (hybrid GPUs)Lynder063
  • #69Umbris water puzzle shows flat lilac slabs over the waterLynder063

Other work (4)

  • #15Add Android support + other changesmateuszklysz
  • #36Add enhanced lighting and GPU-driven renderingpezzadev
  • #45Feat/rac6 secret agent clankLynder063
  • #49Fix/rac1 user reportsLynder063

Behind the scenes (7)

  • #32Simplify the READMELynder063
  • #34The README's files-and-network table in Prettier's layoutDrustburn
  • #41The remaining translation fixesDrustburn
  • #53Remembered language and sound in differencesLynder063
  • #560.9.0 release notesLynder063
Show all 7
  • #57Drop the 0.9.0 release notesLynder063
  • #600.9.0Lynder063

Opened this week, not merged by its end (1)

  • #24Does the arm64 job build the game from scratch?ReaperOfVeriod

Issues opened (6)

  • #39OpenRAC may encounter a very obscure but guaranteed crash from base RaC1TheWhiteGuardian
  • #46Missing Play button on launcherBillabong1985
  • #48HD texture pack compatibility?Billabong1985
  • #50Android Version: Python is not Set Errormatthewtrains
  • #64Launcher crashingBillabong1985
Show all 6
  • #66Ratchet & Clank 2 (SCES_516.07) not recognised by extractorOvrilPT

Issues closed (2)

  • #46Missing Play button on launcherBillabong1985
  • #50Android Version: Python is not Set Errormatthewtrains

OpenRAC on GitHub