OpenRAC launcher
OpenRAC launcher
Releases
New (11)
- #17Render Ratchet shadow volumespezzadev
- #31Show live ByteMatch badges in the READMELynder063
- #35The EE's float arithmetic for chosen functions, and port overrides of matched CDrustburn
- #40Every real function has C: libkernel's uncalled system calls, crt0, tlbtrap, the WAD DMA helpersDrustburn
- #43Optimise probe baking and add edge-aware texture upscalingpezzadev
Show all 11
- #44Android launcher and controls round: touch camera, Mods tab, Enhanced graphics, themesmateuszklysz
- #47Add FSR upscaling and pipelined renderingpezzadev
- #51New OpenRAC logo, smoother pages, branch updates and an Android set-up fixmateuszklysz
- #55Import saves from PCSX2Lynder063
- #62Mods switch under PlayLynder063
- #67The Video page in the PAL disc's five languagesLynder063
Fixed (24)
- #16Support Windows diagnostic reports and regression runspezzadev
- #18Keep Vulkan instance buffers in the frame ringpezzadev
- #21Forward unprototyped signatures only where a game asksVeradictus
- #22The threads reading a track are stopped before the program exitsReaperOfVeriod
- #23A bug sweep of the launcherReaperOfVeriod
Show all 24
- #25Level copies run their own codeDrustburn
- #26The matched C keeps the EE's integer widthsDrustburn
- #27Folded functions' places, part 2Drustburn
- #28Returns_64 results passed on whole; spilled 32-bit localsDrustburn
- #29The AppImage's own environment stays in the AppImageReaperOfVeriod
- #30Hook points keep their tail call's resultDrustburn
- #33The library layer answers as the console's libraries and kernel doDrustburn
- #37Host collision computes as the console's vector unitDrustburn
- #38Folded functions' places, part 3Drustburn
- #42Game routines that behave as retail'sDrustburn
- #52Hoverboard girl grows; list new differencesLynder063
- #54Load from pause flight matches the consoleLynder063
- #58Android disc set-up works again, says why it fails, and offers Rebuildmateuszklysz
- #59Vendor icons after an in-level movieLynder063
- #61Scenes bake without collision.glbLynder063
- #63No page slides without compositingLynder063
- #65Ratchet keeps the O2 mask in Gemlik's ship scenesLynder063
- #68Clicks crash on Wayland with NVIDIA (hybrid GPUs)Lynder063
- #69Umbris water puzzle shows flat lilac slabs over the waterLynder063
Other work (4)
Behind the scenes (7)
Opened this week, not merged by its end (1)
- #24Does the arm64 job build the game from scratch?ReaperOfVeriod
Issues opened (6)
- #39OpenRAC may encounter a very obscure but guaranteed crash from base RaC1TheWhiteGuardian
- #46Missing Play button on launcherBillabong1985
- #48HD texture pack compatibility?Billabong1985
- #50Android Version: Python is not Set Errormatthewtrains
- #64Launcher crashingBillabong1985
Show all 6
- #66Ratchet & Clank 2 (SCES_516.07) not recognised by extractorOvrilPT