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Week 44, 2026 ·

Ratchet & Clank reaches 100% matched, and Going Commando climbs to 84.74%

411 commits landed · 289 pull requests merged · 21 contributors

The first game is now fully matched: its last 11 functions landed this week (rac1-decomp#135), so all of its code compiles to the same bytes as the original. Going Commando's matched code rose from 14.04% to 84.74%, driven by large batches such as 780 functions (rac2-decomp#333) and 453 more (rac2-decomp#384). Deadlocked moved from 4.54% to 6.07%. The launcher released version 0.10.0, and its development line gained a signed mod list with one-click install links (OpenRAC#161). Development work also added safer starts after a crash (OpenRAC#131) and Android 9 support (OpenRAC#77).

Written by @Lynder063 with Claude Code. Based on 21 linked pull requests and issues. Report a mistake

Project by project

Ratchet & Clank

100.00% matched+1.52 points5,116 of 5,116 functions

All 5,116 functions matched

Ratchet & Clank went from 98.48% to 100.00% of code matched. The last 11 functions landed in #135. Work has since moved to tidying the source without changing the game.

  • Counting fix: three ported overlay functions are now counted correctly (#128).
  • Cleanup: the last private pause menu views were converted (#185).

Every change on Ratchet & Clank: 79 merged

Going Commando

84.74% matched+70.70 points7,760 of 8,579 functions

Matched code rises from 14.04% to 84.74%

Matched functions went from 4,351 to 7,760 of about 8,600. The largest batches matched 780 functions (#333) and 453 functions (#384), and #386 took the USA release to 84.6%.

  • Other releases: #386 also reports USA v2.00 at 80.9% and PAL at 54.1%.

Every change on Going Commando: 51 merged

Up Your Arsenal

8.72% matched5,807 of 16,164 functions

Native front-end routines added

Up Your Arsenal added native front-end routines with NTSC validation (#1). Its code figure stayed at 8.72%.

Every change on Up Your Arsenal: 1 merged

Ratchet: Deadlocked

6.07% matched+1.53 points4,475 of 18,085 functions

Code matching rises from 4.54% to 6.07%

Deadlocked merged many small batches of matched PAL functions, including 274 runtime and library functions (#40) and 276 more in another batch (#46). The figure the site shows is for NTSC-U.

Every change on Ratchet: Deadlocked: 34 merged

OpenRAC launcher

Launcher 0.10.0, and mods with one-click install in development

Launcher 0.10.0 was released this week. Separately, the development line gained a signed mod list, install links, dependencies and automatic updates (#161), which reach players in a later release.

  • Safer starts: Safe rendering turns on after a crashed start (#131).
  • More devices: Android 9 support was added (#77).
  • Smoother play: a more precise frame limiter (#146) and optional low-latency frames (#122).
  • Steam: the launcher can add itself to Steam, with its pictures (#184).
  • Reported problems: players hit failures preparing Enhanced Graphics (#141, #173) and asked for controller remapping (#135).

Every change on OpenRAC launcher: 110 merged

OpenRAC mods

A signed mod list and Archipelago support

The mods repository gained a signed index and submission bot (#7) and Archipelago multiworld support (#5).

  • Openness: each mod's listing now states whether AI helped make it (#33).

Every change on OpenRAC mods: 14 merged

Sources (21)
  • rac1-decomp#135 Match the last 11 functions
  • rac2-decomp#333 Match 780 functions, with compiler and assembler fixes measured against retail
  • rac2-decomp#384 Match 453 boot and level functions
  • OpenRAC#161 Mod index, openrac:// links, dependencies and auto-update
  • OpenRAC#131 Safe rendering, turned on after a crashed start
  • OpenRAC#77 Support Android 9 (API 28)
  • rac1-decomp#128 Count the three ported overlay functions
  • rac1-decomp#185 Convert the last private menu_system views
  • rac2-decomp#386 USA to 84.6%, USA v2.00 to 80.9%, PAL to 54.1%, the lock-on tether family and two compiler fixes
  • rac3-decomp#1 Add native frontend routines with NTSC validation
  • rac4-decomp#40 Match 274 runtime/library functions and add per-file Sony GCC 2.9 routing
  • rac4-decomp#46 Match 276 functions
  • OpenRAC#146 Smoother frame limiter (precise waits, front edge sync)
  • OpenRAC#122 Optional fresh pad input and low-latency frames
  • OpenRAC#184 Add the launcher to Steam with its pictures
  • OpenRAC#141 Enhanced Graphics - "The Level Needs Too Many Lighting Regions" (Game Version: NTSC / Series: SCUS-97199)
  • OpenRAC#173 Enhanced graphics bake fails on PAL level_11: "invalid medial field connection in room 0 (swimming true)"
  • OpenRAC#135 Controller remapping: global, per-game and per-player controls (builds on #123)
  • openrac-mods#7 Signed mod index, submission bot and media pipeline
  • openrac-mods#5 Archipelago multiworld support
  • openrac-mods#33 State AI assistance per mod in the listing