OpenRAC launcher
OpenRAC launcher
New (1)
- #2Scaffold a desktop launcher for all four gamesVeradictus
Opened this day, not merged by its end (1)
- #3Native port scaffolding: no emulation, OpenGOAL-style set-up, port/ with hostgen, runtime, renderer and openrac-rac1Veradictus
Commits landed
develop: 24 commits
- 9d29746Sync rac1/ntsc with Lombyte at 5a199f1
- 8d962f0Optimize user gameplay video to smooth GIF preview
- da8467cNo emulation: play is the native port
- 74181d6Eliminate navigation lag and socket stalls when opening games
- f09b226Install state
- d7a2f62Enhance Discord Rich Presence for playing games with live art assets
- 5fc5d72Add static game backdrop to game detail pages
- c2f3133Add ISO inspection, disc import, and Wayland icon integration
- 6bf2d8eWhich of the game's vector unit programs runs how much
- bdf3495The core library as host code, and what it showed
- add88e6What the port into rac1/pal still gets wrong
- 3ca3a3eThree small assembly routines of the levels in C
- f525d58Bind place by place, find narrowed 64-bit results
- 4e48e38One decompiled function stands in for all its copies
- d7e5c1dHost code runs into the first level
- d75b5ccHost code in place of guest functions
- 6f7e3b1The guest's memory as one address space
- 16e6b5aThe level editor's steps, from extract to play
- 35b4328One command to build, test and play
- dc090f5Scaffold a desktop launcher for all four games
- a17dfb3Sound effects play in the game
- dfe1b30Sound effect banks, scripts and voices
- d3bf6afThe games' stash on the second processor; the pause menu opens
- 6073e49Play in the window: keyboard and game controller, one frame per field
master: 24 commits
- 9d29746Sync rac1/ntsc with Lombyte at 5a199f1
- 8d962f0Optimize user gameplay video to smooth GIF preview
- da8467cNo emulation: play is the native port
- 74181d6Eliminate navigation lag and socket stalls when opening games
- f09b226Install state
- d7a2f62Enhance Discord Rich Presence for playing games with live art assets
- 5fc5d72Add static game backdrop to game detail pages
- c2f3133Add ISO inspection, disc import, and Wayland icon integration
- 6bf2d8eWhich of the game's vector unit programs runs how much
- bdf3495The core library as host code, and what it showed
- add88e6What the port into rac1/pal still gets wrong
- 3ca3a3eThree small assembly routines of the levels in C
- f525d58Bind place by place, find narrowed 64-bit results
- 4e48e38One decompiled function stands in for all its copies
- d7e5c1dHost code runs into the first level
- d75b5ccHost code in place of guest functions
- 6f7e3b1The guest's memory as one address space
- 16e6b5aThe level editor's steps, from extract to play
- 35b4328One command to build, test and play
- dc090f5Scaffold a desktop launcher for all four games
- a17dfb3Sound effects play in the game
- dfe1b30Sound effect banks, scripts and voices
- d3bf6afThe games' stash on the second processor; the pause menu opens
- 6073e49Play in the window: keyboard and game controller, one frame per field