• Type a few letters. Arrows move, Enter opens, Esc closes.
  • Type a few letters. Arrows move, Enter opens, Esc closes.

‹ Wednesday, 28 October 2026

Ratchet & Clank

Ratchet & Clank

100.00% matched5,116 of 5,116 functions

Behind the scenes (15)

  • #146Eliminate dummy menu and card structs in pause.cLynder063
  • #147Type particle state structs and camera fields in effect_particle_updates.cLynder063
  • #148Use MpegDecoder and MpegMbBuffer structs in 00125630.cLynder063
  • #149Type memory card, menu and help state structs in pause.cLynder063
  • #150Type hero struct and moby fields in shared overlaysLynder063
Show all 15
  • #151Type throw_target and eliminate dummy structs across level overlaysLynder063
  • #152Eliminate private structs in alpha fade and blarg commanderLynder063
  • #153Unify LevelState and camera structs across overlaysLynder063
  • #154Eliminate dummy hero and particle structs in suck cannonLynder063
  • #155Type ObjectRenderClass, AnimSeq, and moby class accessesLynder063
  • #156Type MenuScreen callbacks and eliminate duplicate PauseMenuScreenLynder063
  • #157Type particle structs and eliminate raw offsets in alpha fade particle updatesLynder063
  • #158Eliminate Data_2D9F08 and type TrespasserPuzzleVarsLynder063
  • #159Type menu page navigation and eliminate dummy item info structsLynder063
  • #160Eliminate duplicate structs and type memory card state accessesLynder063

Commits landed

main: 15 commits
  • 0f0bfcfEliminate duplicate structs and type memory card state accesses (#160)
  • 3a7b3c4Type menu page navigation and eliminate dummy item info structs (#159)
  • e508b5cEliminate Data_2D9F08 and type TrespasserPuzzleVars (#158)
  • f354721Type particle structs and eliminate raw offsets in alpha fade particle updates (#157)
  • 8e62280Type MenuScreen callbacks and eliminate duplicate PauseMenuScreen (#156)
  • 8bbc6b3Type ObjectRenderClass, AnimSeq, and moby class accesses (#155)
  • b4e987cEliminate dummy hero and particle structs in suck cannon (#154)
  • e021693Unify LevelState and camera structs across overlays (#153)
  • 7da98c5Eliminate private structs in alpha fade and blarg commander (#152)
  • cb089c9Type throw_target and eliminate dummy structs across level overlays (#151)
  • 3f328b5Type hero struct and moby fields in shared overlays (#150)
  • 89d5c49Type memory card, menu and help state structs in pause.c (#149)
  • 06fa69fUse MpegDecoder and MpegMbBuffer structs in 00125630.c (#148)
  • 891910cType particle state structs and camera fields in effect_particle_updates.c (#147)
  • 06eeb2aEliminate dummy menu and card structs in pause.c (#146)

rac1-decomp on GitHub