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‹ Thursday, 29 October 2026

OpenRAC launcher

OpenRAC launcher

Releases

New (5)

  • #103Add persistent RAC1 savestate supportVeradictus
  • #104Add ship destinations and cross-level static importsVeradictus
  • #105Start the level editor over from the Mods pageVeradictus
  • #107One status panel for the level editorVeradictus
  • #122Optional fresh pad input and low-latency framesmateuszklysz

Fixed (11)

  • #100Ship typed pvar layouts with installed toolsllesieur99
  • #108The level's background colour, and sky textures and export for moddingVeradictus
  • #109Give FUN_0020db40's places one C, the grid's ownVeradictus
  • #110Drones and Novalis sparks, matched C backfills, Exit item, native mods on Androidmateuszklysz
  • #111The development channel follows developVeradictus
Show all 11
  • #114Never draw the world from an unusable cameraVeradictus
  • #118The templates pin 1.10.1, as the packager requiresVeradictus
  • #120A co-op figure's glove opens and throws with its handVeradictus
  • #121Exit on the NTSC main menu, save overwrite prompt, black loading screensmateuszklysz
  • #124Exit leaves and returns with Options like the game's rowsmateuszklysz
  • #126Exit and the player's language survive Quit Gamemateuszklysz

Other work (2)

  • #99Co-op sweep: the world under menus, deaths reported (mod interface 1.9)Veradictus
  • #119Enhanced rendering, environment reflections and playable probe placementpezzadev

Behind the scenes (4)

  • #106Sync rac1 to rac1-decomp 0f0bfcfe, NTSC at its pin 8a5972b3Veradictus
  • #112Lay out #108's lines as clang-format 21.1.8 doesVeradictus
  • #1171.10.1, the first SDK with Android native modsVeradictus
  • #125Lay out two new lines as clang-format does and drop stale getenv exceptionsmateuszklysz

Opened this day, not merged by its end (4)

  • #113The Drone Device makes its drones againVeradictus
  • #1150.10.0Veradictus
  • #116Release v0.10.0Veradictus
  • #123Mod updates at start, saved mod links, a mods mark on saves, and pad bindingsLynder063

Commits landed

develop: 22 commits
  • c6adc0dEnhanced rendering, environment reflections and playable probe placement (#119)
  • 5d77857Exit and the player's language survive Quit Game (#126)
  • 25dfc9aLay out two new lines as clang-format does and drop stale getenv exceptions (#125)
  • 0a9b904Exit leaves and returns with Options like the game's rows (#124)
  • 93ac558Optional fresh pad input and low-latency frames (#122)
  • 980c98cExit on the NTSC main menu, save overwrite prompt, black loading screens (#121)
  • 9161f19A co-op figure's glove opens and throws with its hand (#120)
  • bd3e142The templates pin 1.10.1, as the packager requires (#118)
  • c3a4e3d1.10.1, the first SDK with Android native mods (#117)
  • 24d9713Never draw the world from an unusable camera (#114)
  • 61356f1Lay out the background colour and sky texture lines as clang-format 21.1.8 does (#112)
  • 79349f2The development channel follows develop (#111)
  • fb740d6Drones and Novalis sparks, matched C backfills, Exit item, native mods on Android (#110)
  • d721f90Give FUN_0020db40's places one C, the grid's own (#109)
  • 9954a3bThe level's background colour, and sky textures and export for modding (#108)
  • 1e8a51fOne status panel for the level editor (#107)
  • d17b959Sync rac1/pal to rac1-decomp 0f0bfcfe (#106)
  • fdb240aStart the level editor over from the Mods page (#105)
  • 6ed0431Add ship destinations and cross-level static imports (#104)
  • 4957af9Add persistent RAC1 savestate support (#103)
  • 27bf3efPreserve typed pvar edits in installed builds (#100)
  • 4fce08cRAC1 online co-op: SDK interface 1.9, the port's play and world calls (#99)

OpenRAC on GitHub