OpenRAC launcher
OpenRAC launcher
Releases
New (3)
Fixed (7)
- #128Android full screen, lower input lag and rac1 visual fixesmateuszklysz
- #130Turn off WebKit compositing on Wayland with NVIDIALynder063
- #132Novalis water, probe profiles and bake inputs on the PAL discmateuszklysz
- #139Let a development build switch back to an older Stable releasemateuszklysz
- #140Run moby updates again after the Lombyte syncmateuszklysz
Other work (1)
- #116Release v0.10.0Veradictus
Behind the scenes (6)
- #1150.10.0Veradictus
- #129Bump version to 0.10.1mateuszklysz
- #133Sync rac1/ntsc to Lombyte f809a274mateuszklysz
- #134Skip the launcher builds on pull requests into developLynder063
- #137Skip the launcher build on pull requestsmateuszklysz
Show all 6
- #138Name Lombyte f809a274 in the sources tableLynder063
Issues opened (3)
Issues closed (2)
Commits landed
develop: 16 commits
- 405fd66Safe rendering, turned on after a crashed start (#131)
- a4f4701Mobys drawn in the 2D path no longer sample with its sampler (#143)
- eedbb20Name Lombyte f809a274 in the sources table (#138)
- 375203cResponsive controls camera at any frame rate, and low-latency frames at the display's rate (#142)
- ce30ee7Run moby updates again after the Lombyte sync (#140)
- cace898Let a development build switch back to an older Stable release (#139)
- c6f86bcAdd rac1 hook points for menus, HUD, vendor, ammo drops and saves (#136)
- 7fc2ff5Sync rac1/ntsc to Lombyte f809a274 (#133)
- e5b55eeNovalis water, probe profiles and bake inputs on the PAL disc (#132)
- e57739cMod updates at start, saved mod links, a mods mark on saves, and pad bindings (#123)
- b409d8cTurn off WebKit compositing on Wayland with NVIDIA (#130)
- 293cb5cSkip the launcher build on pull requests (#137)
- fb6f0deSkip the launcher builds on pull requests into develop (#134)
- 1ff2e23Bump version to 0.10.1 (#129)
- 624b5faAndroid full screen, lower input lag and rac1 visual fixes (#128)
- 42fb9150.10.0 (#115)
master: 23 commits
- d015ea10.10.0 (#115)
- a824b59Enhanced rendering, environment reflections and playable probe placement (#119)
- 389b8c1Exit and the player's language survive Quit Game (#126)
- 1d997efLay out two new lines as clang-format does and drop stale getenv exceptions (#125)
- 16b639dExit leaves and returns with Options like the game's rows (#124)
- b45edf7Optional fresh pad input and low-latency frames (#122)
- 8457056Exit on the NTSC main menu, save overwrite prompt, black loading screens (#121)
- dd6175aA co-op figure's glove opens and throws with its hand (#120)
- 81b8ab0The templates pin 1.10.1, as the packager requires (#118)
- 464a75f1.10.1, the first SDK with Android native mods (#117)
- 019eea4Never draw the world from an unusable camera (#114)
- f4a5138Lay out the background colour and sky texture lines as clang-format 21.1.8 does (#112)
- 429ea74The development channel follows develop (#111)
- c760fabDrones and Novalis sparks, matched C backfills, Exit item, native mods on Android (#110)
- b2a220aGive FUN_0020db40's places one C, the grid's own (#109)
- a7ad3ccThe level's background colour, and sky textures and export for modding (#108)
- 080726dOne status panel for the level editor (#107)
- d88f68bSync rac1/pal to rac1-decomp 0f0bfcfe (#106)
- 31ec3c5Start the level editor over from the Mods page (#105)
- 496aaf6Add ship destinations and cross-level static imports (#104)
- 7adeb1cAdd persistent RAC1 savestate support (#103)
- 58b849ePreserve typed pvar edits in installed builds (#100)
- b5ee188RAC1 online co-op: SDK interface 1.9, the port's play and world calls (#99)