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‹ Friday, 30 October 2026

OpenRAC launcher

OpenRAC launcher

Releases

New (3)

  • #123Mod updates at start, saved mod links, a mods mark on saves, and pad bindingsLynder063
  • #131Safe rendering, turned on after a crashed startLynder063
  • #136Rac1 hook points for menus, HUD, vendor, ammo drops and savesLynder063

Fixed (7)

  • #128Android full screen, lower input lag and rac1 visual fixesmateuszklysz
  • #130Turn off WebKit compositing on Wayland with NVIDIALynder063
  • #132Novalis water, probe profiles and bake inputs on the PAL discmateuszklysz
  • #139Let a development build switch back to an older Stable releasemateuszklysz
  • #140Run moby updates again after the Lombyte syncmateuszklysz
Show all 7
  • #142Responsive controls camera at any frame rate, and low-latency frames at the display's ratemateuszklysz
  • #143Mobys drawn in the 2D path no longer sample with its samplermateuszklysz

Other work (1)

  • #116Release v0.10.0Veradictus

Behind the scenes (6)

  • #1150.10.0Veradictus
  • #129Bump version to 0.10.1mateuszklysz
  • #133Sync rac1/ntsc to Lombyte f809a274mateuszklysz
  • #134Skip the launcher builds on pull requests into developLynder063
  • #137Skip the launcher build on pull requestsmateuszklysz
Show all 6
  • #138Name Lombyte f809a274 in the sources tableLynder063

Issues opened (3)

  • #127Mod SDK: inventory/save hooks and bundled assets for additional weaponsnoire342
  • #135Controller remapping: global, per-game and per-player controls (builds on #123)DrLegitamate
  • #141Enhanced Graphics - "The Level Needs Too Many Lighting Regions" (Game Version: NTSC / Series: SCUS-97199)J05H333

Issues closed (2)

  • #64Launcher crashingBillabong1985
  • #78Unable to close game or launcher cleanlyBillabong1985

Commits landed

develop: 16 commits
  • 405fd66Safe rendering, turned on after a crashed start (#131)
  • a4f4701Mobys drawn in the 2D path no longer sample with its sampler (#143)
  • eedbb20Name Lombyte f809a274 in the sources table (#138)
  • 375203cResponsive controls camera at any frame rate, and low-latency frames at the display's rate (#142)
  • ce30ee7Run moby updates again after the Lombyte sync (#140)
  • cace898Let a development build switch back to an older Stable release (#139)
  • c6f86bcAdd rac1 hook points for menus, HUD, vendor, ammo drops and saves (#136)
  • 7fc2ff5Sync rac1/ntsc to Lombyte f809a274 (#133)
  • e5b55eeNovalis water, probe profiles and bake inputs on the PAL disc (#132)
  • e57739cMod updates at start, saved mod links, a mods mark on saves, and pad bindings (#123)
  • b409d8cTurn off WebKit compositing on Wayland with NVIDIA (#130)
  • 293cb5cSkip the launcher build on pull requests (#137)
  • fb6f0deSkip the launcher builds on pull requests into develop (#134)
  • 1ff2e23Bump version to 0.10.1 (#129)
  • 624b5faAndroid full screen, lower input lag and rac1 visual fixes (#128)
  • 42fb9150.10.0 (#115)
master: 23 commits
  • d015ea10.10.0 (#115)
  • a824b59Enhanced rendering, environment reflections and playable probe placement (#119)
  • 389b8c1Exit and the player's language survive Quit Game (#126)
  • 1d997efLay out two new lines as clang-format does and drop stale getenv exceptions (#125)
  • 16b639dExit leaves and returns with Options like the game's rows (#124)
  • b45edf7Optional fresh pad input and low-latency frames (#122)
  • 8457056Exit on the NTSC main menu, save overwrite prompt, black loading screens (#121)
  • dd6175aA co-op figure's glove opens and throws with its hand (#120)
  • 81b8ab0The templates pin 1.10.1, as the packager requires (#118)
  • 464a75f1.10.1, the first SDK with Android native mods (#117)
  • 019eea4Never draw the world from an unusable camera (#114)
  • f4a5138Lay out the background colour and sky texture lines as clang-format 21.1.8 does (#112)
  • 429ea74The development channel follows develop (#111)
  • c760fabDrones and Novalis sparks, matched C backfills, Exit item, native mods on Android (#110)
  • b2a220aGive FUN_0020db40's places one C, the grid's own (#109)
  • a7ad3ccThe level's background colour, and sky textures and export for modding (#108)
  • 080726dOne status panel for the level editor (#107)
  • d88f68bSync rac1/pal to rac1-decomp 0f0bfcfe (#106)
  • 31ec3c5Start the level editor over from the Mods page (#105)
  • 496aaf6Add ship destinations and cross-level static imports (#104)
  • 7adeb1cAdd persistent RAC1 savestate support (#103)
  • 58b849ePreserve typed pvar edits in installed builds (#100)
  • b5ee188RAC1 online co-op: SDK interface 1.9, the port's play and world calls (#99)

OpenRAC on GitHub