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‹ Saturday, 31 October 2026

OpenRAC launcher

OpenRAC launcher

New (2)

  • #146Smoother frame limiter (precise waits, front edge sync)mateuszklysz
  • #154Native baking, compressed probes and water materialspezzadev

Fixed (12)

  • #144Read the levels below normal priority, leaving threads freeBlindFire1200
  • #145Mask failing 2D pixels on a multisampled frame instead of discarding themmateuszklysz
  • #147A landing with a full moby pool skips its missing actorsmateuszklysz
  • #149Gamepads behind a USB-C dock and switching controllersmateuszklysz
  • #150Suck Cannon gauge empty with HUD at the edgesLynder063
Show all 12
  • #151PAL freeze after picking Quartumateuszklysz
  • #152Open issues #39 #48 #66 #127 #135 #141Lynder063
  • #153Fade in a tab's list on WebKitGTK as on Chromiumbigbeno37
  • #155Plain 2D fills reach the screen's right and bottom edgemateuszklysz
  • #156Planet name in the flight between planets, and a shorter stop after itmateuszklysz
  • #157Check collision.c against the retail kernels; no gl_SampleMask without MSAAmateuszklysz
  • #158Keep the console arena's 224 moby class slotsmateuszklysz

Other work (1)

  • #148Expand RAC1 modded level authoring and runtime limitsReaperOfVeriod

Behind the scenes (1)

  • #162Rename rac1-mods to openrac-modsLynder063

Opened this day, not merged by its end (3)

  • #160Sync rac1 to rac1-decomp 693667f2 and Lombyte d2980748Veradictus
  • #161Mod index, openrac:// links, dependencies and auto-updateLynder063
  • #163Speed up Vulkan regression testspezzadev

Issues opened (1)

  • #159Enhanced Lighting 19 of 21 levels ready, 2 levels could not be prepared.Nlwilkins93

Issues closed (6)

  • #39OpenRAC may encounter a very obscure but guaranteed crash from base RaC1TheWhiteGuardian
  • #48HD texture pack compatibility?Billabong1985
  • #66Ratchet & Clank 2 (SCES_516.07) not recognised by extractorOvrilPT
  • #127Mod SDK: inventory/save hooks and bundled assets for additional weaponsnoire342
  • #135Controller remapping: global, per-game and per-player controls (builds on #123)DrLegitamate
Show all 6
  • #141Enhanced Graphics - "The Level Needs Too Many Lighting Regions" (Game Version: NTSC / Series: SCUS-97199)J05H333

Commits landed

develop: 16 commits
  • 8e3a146Rename rac1-mods to openrac-mods (#162)
  • 6567d12Check collision.c against the retail kernels; no gl_SampleMask without MSAA (#157)
  • 14ddbd0Native baking, compressed probes and water materials (#154)
  • 29756bbKeep the console arena's 224 moby class slots (#158)
  • 868e366Planet name in the flight between planets, and a shorter stop after it (#156)
  • 95fc8c8Plain 2D fills reach the screen's right and bottom edge (#155)
  • e478f02Fade in a tab's list on WebKitGTK as on Chromium (#153)
  • b27f268Expand RAC1 modded level authoring and runtime limits (#148)
  • e684e3eRead the levels below normal priority, leaving threads free (#144)
  • 993fc64Suck Cannon gauge empty with HUD at the edges (#150)
  • 8db3ef0Open issues #39 #48 #66 #127 #135 #141 (#152)
  • 9320074PAL freeze after picking Quartu (#151)
  • 4a4807bGamepads behind a USB-C dock and switching controllers (#149)
  • 51d283bA landing with a full moby pool skips its missing actors (#147)
  • ff6bdc3Smoother frame limiter (precise waits, front edge sync) (#146)
  • f0593f1Mask failing 2D pixels on a multisampled frame instead of discarding them (#145)

OpenRAC on GitHub