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‹ Sunday, 1 November 2026

OpenRAC launcher

OpenRAC launcher

Releases

New (9)

  • #161Mod index, openrac:// links, dependencies and auto-updateLynder063
  • #172A data folder per mod and the save slot in use, interface 1.11Lynder063
  • #177Installer look, 4K overlay scale, fullscreen first start, Steam Controller without Steammateuszklysz
  • #179Wear the picked game's accent on desktop toomateuszklysz
  • #182Match the mod hub on links and Browse cardsLynder063
Show all 9
  • #183Motion blur, colour correction, texture upscaling and a reset in the drawermateuszklysz
  • #184Add the launcher to Steam with its picturesLynder063
  • #193Add bounded main and render crash breadcrumbspezzadev
  • #196Add freecam and culling inspectionpezzadev

Fixed (17)

  • #168Let a diagonal on the stick move as fast as a straight pushmateuszklysz
  • #169RPM update fails with two password promptsLynder063
  • #170CI config script fails on an apostropheLynder063
  • #171Write prepared copies with LF on every systemmateuszklysz
  • #174Desktop Record diagnostics as the drawer has it, saved in the data foldermateuszklysz
Show all 17
  • #176Name an archive with a v before its versionLynder063
  • #178Pass floats by kind through folded wrappers on Windowsmateuszklysz
  • #180Develop's checks (render_equivalence_vulkan, xcheck_tool on Clang 18)mateuszklysz
  • #181Leave the CPU clocks some time in hand on Androidmateuszklysz
  • #185Switch games in place on desktop, only the accent easingmateuszklysz
  • #186Name the animated layer's sun shadow passLynder063
  • #187Harden Vulkan resource and submission handlingpezzadev
  • #188No more sound gaps on Windows, OpenGL programs kept, Vulkan by defaultmateuszklysz
  • #189Require reciprocal clearance for medial pathsllesieur99
  • #190Give Size Matters a blue frame to match its accentmateuszklysz
  • #194Hide what the game's baked visibility hides, on OpenGL toomateuszklysz
  • #197Include build versions in probe bake logspezzadev

Other work (2)

  • #175Verify local Windows crash symbols at startuppezzadev
  • #195Add Object Viewer and Forward+ local lightingpezzadev

Behind the scenes (5)

  • #160Sync rac1 to rac1-decomp 693667f2 and Lombyte d2980748Veradictus
  • #163Speed up Vulkan regression testspezzadev
  • #165Faster Enhanced graphics on phone GPUsmateuszklysz
  • #192Remove a community credit entryLynder063
  • #198Reduce Vulkan CI setup and scheduling costspezzadev

Opened this day, not merged by its end (4)

  • #164Add an Audio tab to replace the game's sounds, music and speechbigbeno37
  • #166[WIP] feat(rac1): co-op round 3, crossplay, saves, takeover and mod codesVeradictus
  • #167[WIP] feat(sdk/rac1): hook points for the item randomizerVeradictus
  • #191Native port of Going CommandoVeradictus

Issues opened (1)

  • #173Enhanced graphics bake fails on PAL level_11: "invalid medial field connection in room 0 (swimming true)"damixadkatakara

Issues closed (2)

  • #159Enhanced Lighting 19 of 21 levels ready, 2 levels could not be prepared.Nlwilkins93
  • #173Enhanced graphics bake fails on PAL level_11: "invalid medial field connection in room 0 (swimming true)"damixadkatakara

Commits landed

develop: 32 commits
  • e98d81cSpeed up Vulkan rendering tests (#198)
  • a79cf82Identify builds in probe bake logs (#197)
  • ea0aedeAdd freecam and culling inspection (#196)
  • 4e42506Add Object Viewer and Forward+ local lighting (#195)
  • ecdf7f7Hide what the game's baked visibility hides, on OpenGL too (#194)
  • 2e2d280Add bounded main and render crash breadcrumbs (#193)
  • 26d7940Remove a community credit entry (#192)
  • 8d7db4cHarden Vulkan resource and submission handling (#187)
  • 814bf98Name the animated layer's sun shadow pass (#186)
  • b4921faNo more sound gaps on Windows, OpenGL programs kept, Vulkan by default (#188)
  • bf9e9a6Give Size Matters a blue frame to match its accent (#190)
  • df883b9Verify local Windows crash symbols at startup (#175)
  • f778d19Switch games in place on desktop, only the accent easing (#185)
  • 7a73e8dAdd the launcher to Steam with its pictures (#184)
  • 55de855Motion blur, colour correction, texture upscaling and a reset in the drawer (#183)
  • c18f984Match the mod hub on links and Browse cards (#182)
  • ad87d9aDevelop's checks (render_equivalence_vulkan, xcheck_tool on Clang 18) (#180)
  • 88dddeaLeave the CPU clocks some time in hand on Android (#181)
  • 2e32867Wear the picked game's accent on desktop too (#179)
  • ba4ed3fInstaller look, 4K overlay scale, fullscreen first start, Steam Controller without Steam (#177)
  • ea53e83Pass floats by kind through folded wrappers on Windows (#178)
  • 4ab4b7bName an archive with a v before its version (#176)
  • 7cd6798Desktop Record diagnostics as the drawer has it, saved in the data folder (#174)
  • 2bb7ce1Sync rac1 to rac1-decomp 693667f2 and Lombyte d2980748 (#160)
  • 337aa7dA data folder per mod and the save slot in use, interface 1.11 (#172)
  • f8a2d57Reduce Vulkan regression test setup (#163)
  • 4d6c877Write prepared copies with LF on every system (#171)
  • 28785b5Drop the apostrophe that broke the CI config script (#170)
  • 2a56f53Give each dev RPM its own release so rpm -U updates (#169)
  • 857ff04Let a diagonal on the stick move as fast as a straight push (#168)
  • 84f41b5Faster Enhanced graphics on phone GPUs (#165)
  • f34b199Mod index, openrac:// links, dependencies and auto-update (#161)
master: 1 commit
  • f53f202Require reciprocal clearance for medial paths

OpenRAC on GitHub