You are reading the docs of SDK 1.0.2, an older release. See the latest (1.11.0).
Reference · SDK 1.0.2
Hook points
Functions of Ratchet & Clank your mod can take over: 6 in all, 6 of them stable
Hook points
6 hook points
Pad_ProcessReport
one pad report into the pad's state (PadState, at pad), each poll, before the tick reads it.
Start a mod with it
Do something, call the original, maybe do more after.
src/mod.c
#include "openrac/openrac_mod.h"
#include "openrac/games/rac1.h"
OPENRAC_MOD_DEFINE("my-mod", "0.1.0")
static openrac_rac1_Pad_ProcessReport s_original; /* what your hook goes on to */
static void my_pad_process_report(openrac_gaddr pad, openrac_gaddr report, int32_t size) {
/* before: change an argument, count a call, ... */
s_original(pad, report, size);
/* after */
}
OPENRAC_MOD_EXPORT int openrac_mod_load(const openrac_api* api, openrac_mod* mod) {
if (OPENRAC_RAC1_HOOK(api, mod, Pad_ProcessReport, my_pad_process_report, &s_original) != OPENRAC_HOOK_OK) {
api->fail(mod, "no Pad_ProcessReport hook point here");
return 1; /* not loaded; the launcher shows why */
}
return 0;
}Name it in your manifest too: "hooks": ["Pad_ProcessReport"]. Open it in the manifest builder
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